The Universe
One World, Three Series
The three series are not a shared brand. They are one continuity, read from three distances. The trilogy is the myth it all grows from. The Chronicles are the secret history that follows. The Herald Reborn is the reckoning still ahead. The same world, the same long war.
Rebirth
The myth-origin
A three-book myth cycle told close to the bone. The old gods are born into flesh and hunger: war, desire, and the fragile peace that has to be paid for. Austere, reverent, written like scripture the later books still remember.
Read more →The Chronicles of the Heralds
The secret history
An epic told across five thousand years of true history. Sael, the first herald and the only one who never dies, walks out of the myth age and into Troy, Carthage, and every dark turn the histories only half remember. Each book stands on its own. Read together, they hide a war.
Read more →The Herald Reborn
Present day
A broke martial arts teacher is made the voice and hands of a goddess in the places gods are no longer allowed to go, and finds out what that costs.
Read more →The spine of the saga
Five Thousand Years
Before the cities
The First Gods
The old powers are born into the world, into bodies that can bleed and want.
Rebirth
The myth age
The Threefold Land
War, desire, and a peace paid for in blood. The gods come near to waking the world apart, then withdraw, leaving it in mortal hands.
Rebirth
The old farming
The First Cities
The first empire learns to take what the gods once gave. The first doomed keepers stand against it, and the first true writing is thrown into a well to survive.
Chronicles
Troy, Carthage, and after
The Ancient World
A hidden hand moves behind the histories. The heralds are there, unnamed in the songs, paying for the turns the world only half remembers.
Chronicles
The centuries between
The Long Silence
The war goes quiet, and does not stop. Bloodlines are planted. Old enemies return in new faces.
Chronicles
The reckoning
Now
What the heralds held back for five thousand years comes due.
Herald Reborn
The whole thing, cutely
Places & People
Everywhere the Chronicles happen and everybody it happens to, on two posters. Useful if you are three books deep and still not sure where Greywater is.

Ardra
Highreach
The walled town in the snow. Meret makes heralds here.
Greywater
Highreach
A quarry, a few cottages, and the gate Orin held.
Coranthe
Riverheart
White marble and civic pride, with something hollow running it.
Meloran
Riverheart
The fair capital. Broken towers and nobody home.
Dun Barrow
Riverheart
Haystacks and dry stone walls. Neris grew up here.
Sythe
Riverheart
Under scaffolding. Lira is rebuilding the Order in it.
Thessavel
Wavecoast
The harbour, the ships, the lighthouse.
The Stone Garden
Riverheart
The grey statues that used to be people.
The First City
The origin layer
Between two rivers, where the taking started.
The Meloros
The great river
It runs from the mountains to the sea and ties the land together.

- 1SaelThe first herald. Deathless, and tired about it.
- 2NerisFarm girl turned herald. Reads liars, walks unseen.
- 3OrinSeven feet of gentle giant, and a maul called Petal.
- 4DoranA knight burning himself to nothing, nineteen years and counting.
- 5LiraPriestess of Coranthe. Gives until it costs her everything.
- 6MeretBlind, ancient, and the one who makes heralds.
- 7CassandraSees first, believed last. Troy's own wild herald.
- 8KessaCorpse-carter. Breaks demon knees with a gate-pin.
- 9TanaTemple servant, stolen knife, one rescued child.
- 10AshtaraSeventy years old, shackled, and never once bowed.
numbers match the little plaques ↑
Read closely
The Threads
Every book stands alone. Read together, the same threads surface again and again. Once you see them, you cannot stop seeing them.
The keeper who never dies
One man walks through every book. He carries the account, and he buries everyone he cannot save.
The enemy who wears a face
The oldest threat does not roar. It smiles, it is beloved, and it is hollow behind the eyes you would follow.
A child for a wind
The same dark bargain surfaces in city after city, age after age. The price is always paid by the smallest hands.
Bloodlines, not just heroes
Heralds die. Their lines do not. Plant a name in one book and it comes back, generations on, in another.
The gods act through hands
No power reaches down to fix it. The old gods withdrew. Whatever gets done, a mortal pays for it.
Put faces to the war
Open the Character Vault
Forty-five characters from Book One, in full model-sheet detail.
Enter the Vault